=========== cocos2d FAQ =========== ---------------------------------- cocos2d Frequently Asked Questions ---------------------------------- .. contents:: :local: Can I use 3D objects in cocos2d ? --------------------------------- Yes. cocos2d uses `pyglet`_ / OpenGL so you can use 3D objects and use them within cocos2d. You can include some 3D objects in your 2d game to improve the quality of your graphics without any problem. Also, the default projection matrix of cocos2d is a 3D one, so probably you won't need to change it. But you can override the projection matrix by registering to the ``director on_cocos_resize`` event. See the `test/test_custom_on_resize.py` code as an example. To enable OpenGL depth test, you can call Director's `set_depth_test` method. Also, remember that cocos2d focuses on 2D games, so if you want to create a full-blown 3D game, `Panda3d`_ will suit you best. Can I use cocos2d's sprites and actions without the rest of the framework ? --------------------------------------------------------------------------- Short answer: **No**. Long answer: **Yes**. Almost everything in cocos2d is `CocosNode` object (``sprites``, ``layers``, ``scenes``, etc...), so the easiest way to use cocos2d's sprites (or any other `CocosNode` object) is to port `CocosNode` to your project. Since `CocosNode` uses director's `get_window_size` method, you shall create a Director stub in your project that implements `get_window_size`. You shall also call the `CocosNode.visit` method from your main loop to draw the sprites. Although I haven't tried it, I think this shall work ok. If it doesn't work, let us know. Can I code a presentation (ala PowerPoint) in cocos2d ? ------------------------------------------------------- Yes, you can. Since cocos2d has features like 'scene flow control' and transitions you can code a presentation using cocos2d relatively easy, and make it look pretty cool using those transitions. Did you know that we have OpenGL transitions, like the ones you will find in Apple's Keynote and OpenOffice's Impress ? That's cool :-) For example, the lighting talk that we did in PyCon 2008 was coded in cocos2d. The source code is here: `pycon 2008 cocos2d lighting talk`_ That being said, you should bear in mind that cocos2d is not a presentation tool. We are not planning to add presentation-like features to cocos2d. If you want a python presentation tool, we recommend: `Bruce the Presentation Tool`_ I get this error: ERROR: GPU doesn't support Frame Buffers Objects. Can't continue ---------------------------------------------------------------------------------- This means that your GPU doesn't support the ``GL_EXT_framebuffer_object`` extension. cocos2d's `effects`_ needs this extension, and some transitions that depends on some effects will need it too. The workaround is to activate the *GenericGrabber* by editing the ``cocos/framegrabber.py`` file. To do so, modify these lines:: raise Exception("ERROR: GPU doesn't support Frame Buffers Objects. Can't continue") #_best_grabber = GenericGrabber #return _best_grabber() into these ones:: #raise Exception("ERROR: GPU doesn't support Frame Buffers Objects. Can't continue") _best_grabber = GenericGrabber return _best_grabber() **WARNING** : This modification will let you see the effects, but it doesn't support some features, like having effects on layers or sprites. It will also perform much slower. And we don't support it. As we said, it is a workaround, not a fix. If you want to fix it, you can contribute with a `pbuffer grabber`_ . This unfinished code might help you: `gl_pbuffer.py`_ .. _Panda3d: http://www.panda3d.org .. _pyglet: http://www.pyglet.org .. _Bruce the Presentation Tool: http://code.google.com/p/bruce-tpt/ .. _pycon 2008 cocos2d lighting talk: http://los-cocos.googlecode.com/svn/branches/pycon-lighting-talk/ .. _effects: http://los-cocos.github.io/cocos-site/doc/programming_guide/effects.html .. _pbuffer grabber: http://oss.sgi.com/projects/ogl-sample/registry/SGIX/pbuffer.txt .. _gl_pbuffer.py: http://los-cocos.googlecode.com/svn/branches/branch-0.2/cocos/gl_pbuffer.py