cocos.actions.camera_actions module¶
Camera Actions
Actions that moves the OpenGL camera.
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exception
CameraException
¶ Bases:
Exception
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class
Camera3DAction
(*args, **kwargs)¶ Bases:
cocos.actions.base_actions.IntervalAction
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init
(duration=2)¶ Initialize the Camera Action
- Parameters
- durationint
Number of seconds that the action will last
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start
()¶ External code sets self.target and then calls this method. Perform here any extra initialization needed.
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class
OrbitCamera
(*args, **kwargs)¶ Bases:
cocos.actions.camera_actions.Camera3DAction
Orbits the camera around the center of the screen using spherical coordinates
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get_spherical_coords
()¶ returns the spherical coordinates from a cartesian coordinates
using this formula:
- Return type
(radius, zenith, azimuth)
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init
(radius=None, delta_radius=0, angle_z=None, delta_z=0, angle_x=None, delta_x=0, *args, **kw)¶ Initialize the camera with spherical coordinates
- Parameters
- radiusfloat
Radius of the orbit. Default: current radius
- delta_radiusfloat
Delta movement of the radius. Default: 0
- angle_zfloat
The zenith angle of the spherical coordinate in degrees. Default: current
- delta_zfloat
Relative movement of the zenith angle. Default: 0
- angle_xfloat
The azimuth angle of the spherical coordinate in degrees. Default: 0
- delta_xfloat
Relative movement of the azimuth angle. Default: 0
- For more information regarding spherical coordinates, read this:
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start
()¶ External code sets self.target and then calls this method. Perform here any extra initialization needed.
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update
(t)¶ Gets called on every frame ‘t’ is the time elapsed normalized to [0, 1] If this action takes 5 seconds to execute, t will be equal to 0 at 0 seconds. t will be 0.5 at 2.5 seconds and t will be 1 at 5sec. This method must not use self._elapsed, which is not guaranted to be updated.
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