cocos.camera module¶
Camera object
-
class
Camera
¶ Bases:
object
Camera used in every CocosNode. Useful to look at the object from different views. The OpenGL gluLookAt() function is used to locate the camera.
If the object is transformed by any of the scale, rotation or position attributes, then they will override the camera.
-
classmethod
get_z_eye
()¶ Returns the best distance for the camera for the current window size
cocos2d uses a Filed Of View (fov) of 60
-
locate
(force=False)¶ Sets the camera using gluLookAt using its eye, center and up_vector
- Parameters
- forcebool
whether or not the camera will be located even if it is not dirty
-
restore
()¶ Restore the camera to the initial position and sets it’s
dirty
attribute in False andonce
in true.If you use the camera, for a while and you want to stop using it call this method.
-
property
center
¶ Center of the camera in x,y,z coordinates
- Type
float,float,float
-
property
eye
¶ Eye of the camera in x,y,z coordinates
- Type
float,float,float
-
property
up_vector
¶ Up vector of the camera in x,y,z coordinates
- Type
float,float,float
-
classmethod