cocos.euclid module¶
euclid graphics maths module
Docs best viewed in the bundled euclid docs
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class
Circle(center, radius)¶ Bases:
cocos.euclid.Geometry,cocos.euclid.Slotted-
connect(other)¶
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copy()¶
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intersect(other)¶
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c¶
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r¶
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class
Line2(*args)¶ Bases:
cocos.euclid.Geometry,cocos.euclid.Slotted-
connect(other)¶
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copy()¶
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intersect(other)¶
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p¶
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property
p1¶
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property
p2¶
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v¶
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class
Line3(*args)¶ Bases:
cocos.euclid.Slotted-
connect(other)¶
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copy()¶
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intersect(other)¶
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p¶
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property
p1¶
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property
p2¶
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v¶
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class
Matrix3¶ Bases:
cocos.euclid.Slotted-
copy()¶
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determinant()¶
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identity()¶
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inverse()¶
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classmethod
new_identity()¶
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classmethod
new_rotate(angle)¶
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classmethod
new_scale(x, y)¶
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classmethod
new_translate(x, y)¶
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rotate(angle)¶
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scale(x, y)¶
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translate(x, y)¶
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a¶
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b¶
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c¶
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e¶
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f¶
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g¶
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i¶
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j¶
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k¶
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class
Matrix4¶ Bases:
cocos.euclid.Slotted-
copy()¶
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determinant()¶
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identity()¶
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inverse()¶
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classmethod
new(*values)¶
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classmethod
new_identity()¶
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classmethod
new_look_at(eye, at, up)¶
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classmethod
new_perspective(fov_y, aspect, near, far)¶
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classmethod
new_rotate_axis(angle, axis)¶
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classmethod
new_rotate_euler(heading, attitude, bank)¶
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classmethod
new_rotate_triple_axis(x, y, z)¶
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classmethod
new_rotatex(angle)¶
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classmethod
new_rotatey(angle)¶
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classmethod
new_rotatez(angle)¶
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classmethod
new_scale(x, y, z)¶
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classmethod
new_translate(x, y, z)¶
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rotate_axis(angle, axis)¶
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rotate_euler(heading, attitude, bank)¶
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rotate_triple_axis(x, y, z)¶
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rotatex(angle)¶
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rotatey(angle)¶
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rotatez(angle)¶
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scale(x, y, z)¶
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transform(other)¶
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translate(x, y, z)¶
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transpose()¶
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transposed()¶
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a¶
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b¶
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c¶
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d¶
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e¶
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f¶
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g¶
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h¶
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i¶
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j¶
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k¶
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l¶
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m¶
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n¶
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o¶
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p¶
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class
Point2(x=0, y=0)¶ Bases:
cocos.euclid.Vector2,cocos.euclid.Geometry-
connect(other)¶
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intersect(other)¶
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x¶
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y¶
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class
Point3(x=0, y=0, z=0)¶ Bases:
cocos.euclid.Vector3,cocos.euclid.Geometry-
connect(other)¶
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intersect(other)¶
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x¶
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y¶
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z¶
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class
Quaternion(w=1, x=0, y=0, z=0)¶ Bases:
cocos.euclid.Slotted-
conjugated()¶
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copy()¶
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get_angle_axis()¶
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get_euler()¶
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get_matrix()¶
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identity()¶
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magnitude()¶
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magnitude_squared()¶
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classmethod
new_identity()¶
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classmethod
new_interpolate(q1, q2, t)¶
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classmethod
new_rotate_axis(angle, axis)¶
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classmethod
new_rotate_euler(heading, attitude, bank)¶
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classmethod
new_rotate_matrix(m)¶
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normalize()¶
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normalized()¶
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rotate_axis(angle, axis)¶
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rotate_euler(heading, attitude, bank)¶
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rotate_matrix(m)¶
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w¶
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x¶
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y¶
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z¶
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class
Ray2(*args)¶ Bases:
cocos.euclid.Line2-
p¶
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v¶
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class
Ray3(*args)¶ Bases:
cocos.euclid.Line3-
p¶
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v¶
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class
Slotted¶ Bases:
object
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class
Sphere(center, radius)¶ Bases:
cocos.euclid.Slotted-
connect(other)¶
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copy()¶
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intersect(other)¶
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c¶
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r¶
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class
Vector2(x=0, y=0)¶ Bases:
cocos.euclid.Slotted-
angle(other)¶ canonical angle between vectors,
angle(u, v) = u dot v / (|u|*|v|)Is the angle between the lines generated by self and other.
Range is [0, pi]
v.angle(w) == w.angle(v)
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angle_oriented(other)¶ signed angle from self to other
The angle to rotate self so that it points in the same direction as other
Range is [-pi, pi]
v.angle(w) == - w.angle(v)
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copy()¶
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cross()¶
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determinant(other)¶
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dot(other)¶
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magnitude()¶
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magnitude_squared()¶
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normalize()¶
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normalized()¶
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project(other)¶ Return one vector projected on the vector other
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reflect(normal)¶
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rotate(theta)¶
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x¶
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property
xy¶ (x, y)
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y¶
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property
yx¶ (y, x)
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class
Vector3(x=0, y=0, z=0)¶ Bases:
cocos.euclid.Slotted-
angle(other)¶ Return the angle to the vector other
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copy()¶
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cross(other)¶
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dot(other)¶
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magnitude()¶
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magnitude_squared()¶
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normalize()¶
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normalized()¶
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project(other)¶ Return one vector projected on the vector other
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reflect(normal)¶
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rotate_around(axis, theta)¶ Return the vector rotated around axis through angle theta. Right hand rule applies
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x¶
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property
xy¶ (x, y)
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property
xyz¶ (x, y, z)
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property
xz¶ (x, z)
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property
xzy¶ (x, z, y)
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y¶
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property
yx¶ (y, x)
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property
yxz¶ (y, x, z)
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property
yz¶ (y, z)
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property
yzx¶ (y, z, x)
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z¶
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property
zx¶ (z, x)
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property
zxy¶ (z, x, y)
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property
zy¶ (z, y)
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property
zyx¶ (z, y, x)
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