cocos.scenes.pause module¶
Pause scene
-
class
PauseLayer
¶ Bases:
cocos.layer.base_layers.Layer
Layer that shows the text ‘PAUSED’
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draw
()¶ This is the function you will have to override if you want your subclassed
CocosNode
to draw something on screen.You must respect the position, scale, rotation and anchor attributes. If you want OpenGL to do the scaling for you, you can:
def draw(self): glPushMatrix() self.transform() # ... draw .. glPopMatrix()
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on_key_press
(k, m)¶
-
is_event_handler
= True¶ enable pyglet’s events
-
-
class
PauseScene
(background, *layers)¶ Bases:
cocos.scene.Scene
Pause Scene
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draw
()¶ This is the function you will have to override if you want your subclassed
CocosNode
to draw something on screen.You must respect the position, scale, rotation and anchor attributes. If you want OpenGL to do the scaling for you, you can:
def draw(self): glPushMatrix() self.transform() # ... draw .. glPopMatrix()
-
-
default_pause_scene
()¶
-
get_pause_scene
()¶
-
set_pause_scene_generator
(generator)¶