cocos.scenes.transitions module

Transitions between Scenes

class CornerMoveTransition(*args, **kwargs)

Bases: cocos.scenes.transitions.TransitionScene

Moves the bottom-right corner of the incoming scene to the top-left corner

start()

Adds the incoming scene with z=1 and the outgoing scene with z=0

class EnvelopeTransition(*args, **kwargs)

Bases: cocos.scenes.transitions.TransitionScene

From the outgoing scene:
  • moves the top-right corner to the center

  • moves the bottom-left corner to the center

From the incoming scene:
  • performs the reverse action of the outgoing scene

class FadeBLTransition(*args, **kwargs)

Bases: cocos.scenes.transitions.FadeTRTransition

Fade the tiles of the outgoing scene from the top-right corner to the bottom-left corner.

get_action(x, y)
class FadeDownTransition(*args, **kwargs)

Bases: cocos.scenes.transitions.FadeTRTransition

Fade the tiles of the outgoing scene from the top to the bottom.

get_action(x, y)
class FadeTRTransition(*args, **kwargs)

Bases: cocos.scenes.transitions.TransitionScene

Fade the tiles of the outgoing scene from the left-bottom corner the to top-right corner.

get_action(x, y)
start()

Adds the incoming scene with z=1 and the outgoing scene with z=0

class FadeTransition(*args, **kwargs)

Bases: cocos.scenes.transitions.TransitionScene

Fade out the outgoing scene and then fade in the incoming scene.

Optionally supply the color to fade to in-between as an RGB color tuple.

on_enter()

Called every time the Scene enters the stage.

on_exit()

Called every time the Scene exits the stage.

class FadeUpTransition(*args, **kwargs)

Bases: cocos.scenes.transitions.FadeTRTransition

Fade the tiles of the outgoing scene from the bottom to the top.

get_action(x, y)
class FlipAngular3DTransition(*args, **kwargs)

Bases: cocos.scenes.transitions.TransitionScene

Flips the screen half horizontally and half vertically. The front face is the outgoing scene and the back face is the incoming scene.

class FlipX3DTransition(*args, **kwargs)

Bases: cocos.scenes.transitions.TransitionScene

Flips the screen horizontally. The front face is the outgoing scene and the back face is the incoming scene.

class FlipY3DTransition(*args, **kwargs)

Bases: cocos.scenes.transitions.TransitionScene

Flips the screen vertically. The front face is the outgoing scene and the back face is the incoming scene.

class JumpZoomTransition(*args, **kwargs)

Bases: cocos.scenes.transitions.TransitionScene

Zoom out and jump the outgoing scene, and then jump and zoom in the incoming

class MoveInBTransition(*args, **kwargs)

Bases: cocos.scenes.transitions.MoveInLTransition

Move in from to the bottom the incoming scene.

get_action()
init()
class MoveInLTransition(*args, **kwargs)

Bases: cocos.scenes.transitions.TransitionScene

Move in from to the left the incoming scene.

get_action()
init()
class MoveInRTransition(*args, **kwargs)

Bases: cocos.scenes.transitions.MoveInLTransition

Move in from to the right the incoming scene.

get_action()
init()
class MoveInTTransition(*args, **kwargs)

Bases: cocos.scenes.transitions.MoveInLTransition

Move in from to the top the incoming scene.

get_action()
init()
class RotoZoomTransition(*args, **kwargs)

Bases: cocos.scenes.transitions.TransitionScene

Rotate and zoom out the outgoing scene, and then rotate and zoom in the incoming

class ShrinkGrowTransition(*args, **kwargs)

Bases: cocos.scenes.transitions.TransitionScene

Shrink the outgoing scene while grow the incoming scene

class ShuffleTransition(*args, **kwargs)

Bases: cocos.scenes.transitions.TransitionScene

Shuffle the outgoing scene, and then reorder the tiles with the incoming scene.

class SlideInBTransition(*args, **kwargs)

Bases: cocos.scenes.transitions.SlideInLTransition

Slide in the incoming scene from the bottom border.

get_action()
init()
class SlideInLTransition(*args, **kwargs)

Bases: cocos.scenes.transitions.TransitionScene

Slide in the incoming scene from the left border.

get_action()
init()
class SlideInRTransition(*args, **kwargs)

Bases: cocos.scenes.transitions.SlideInLTransition

Slide in the incoming scene from the right border.

get_action()
init()
class SlideInTTransition(*args, **kwargs)

Bases: cocos.scenes.transitions.SlideInLTransition

Slide in the incoming scene from the top border.

get_action()
init()
class SplitColsTransition(*args, **kwargs)

Bases: cocos.scenes.transitions.TransitionScene

Splits the screen in columns. The odd columns goes upwards while the even columns goes downwards.

get_action()
class SplitRowsTransition(*args, **kwargs)

Bases: cocos.scenes.transitions.SplitColsTransition

Splits the screen in rows. The odd rows goes to the left while the even rows goes to the right.

get_action()
class TransitionScene(dst, duration=1.25, src=None)

Bases: cocos.scene.Scene

A Scene that takes two scenes and makes a transition between them.

The input scenes are put into envelopes (Scenes) that are made childs to the transition scene. Proper transitions are allowed to modify any parameter for the envelopes, but must not modify directly the input scenes; that would corrupt the input scenes in the general case.

finish()

Called when the time is over. Envelopes are discarded and the dst scene will be the one runned by director.

hide_all()

Hides both the incoming and outgoing scenes

hide_out_show_in()

Hides the outgoing scene and shows the incoming scene

start()

Adds the incoming scene with z=1 and the outgoing scene with z=0

visit()

This function visits its children in a recursive way.

It will first visit the children that that have a z-order value less than 0.

Then it will call the draw() method to draw itself.

And finally it will visit the rest of the children (the ones with a z-value bigger or equal than 0)

Before visiting any children it will call the transform() method to apply any possible transformations.

duration

duration in seconds of the transition

in_scene

envelope with scene that will replace the old one

out_scene

envelope with scene that will be replaced

class TurnOffTilesTransition(*args, **kwargs)

Bases: cocos.scenes.transitions.TransitionScene

Turn off the tiles of the outgoing scene in random order

start()

Adds the incoming scene with z=1 and the outgoing scene with z=0

class ZoomTransition(*args, **kwargs)

Bases: cocos.scenes.transitions.TransitionScene

Zoom and FadeOut the outgoing scene.

finish()

Called when the time is over. Envelopes are discarded and the dst scene will be the one runned by director.

start()

Adds the incoming scene with z=1 and the outgoing scene with z=0