IntroductionΒΆ

cocos2d is a framework for building 2D games, demos, and other graphical/interactive applications.

cocos2d simplifies the game development in these areas:
  • Flow control: Manage the flow control between different scenes in an easy way

  • Sprites: Fast and easy sprites

  • Actions: Just tell sprites what you want them to do. Composable actions like move, rotate, scale, etc

  • Effects: Effects like waves, twirl, lens and much more

  • Particle Systems: Explosions, fireworks, meteors, smoke and more

  • Tiled maps: Support for rectangular and hexagonal tiled maps

  • Collision: Basic pure python support for collisions

  • Transitions: Move from scene to scene with style

  • Menus: Built in classes to create menus

  • Text rendering

  • Documentation: Programming Guide + API Reference + Lots of simple tests showing how to use it

  • Built-in python interpreter: For debugging purposes

  • BSD license: Just use it

  • pyglet based: No external dependencies

  • OpenGL based: Hardward accelerated