IntroductionΒΆ
cocos2d is a framework for building 2D games, demos, and other graphical/interactive applications.
- cocos2d simplifies the game development in these areas:
Flow control: Manage the flow control between different scenes in an easy way
Sprites: Fast and easy sprites
Actions: Just tell sprites what you want them to do. Composable actions like move, rotate, scale, etc
Effects: Effects like waves, twirl, lens and much more
Particle Systems: Explosions, fireworks, meteors, smoke and more
Tiled maps: Support for rectangular and hexagonal tiled maps
Collision: Basic pure python support for collisions
Transitions: Move from scene to scene with style
Menus: Built in classes to create menus
Text rendering
Documentation: Programming Guide + API Reference + Lots of simple tests showing how to use it
Built-in python interpreter: For debugging purposes
BSD license: Just use it
pyglet based: No external dependencies
OpenGL based: Hardward accelerated