cocos.scenes.pause module¶
Pause scene
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class
PauseLayer¶ Bases:
cocos.layer.base_layers.LayerLayer that shows the text ‘PAUSED’
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draw()¶ This is the function you will have to override if you want your subclassed
CocosNodeto draw something on screen.You must respect the position, scale, rotation and anchor attributes. If you want OpenGL to do the scaling for you, you can:
def draw(self): glPushMatrix() self.transform() # ... draw .. glPopMatrix()
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on_key_press(k, m)¶
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is_event_handler= True¶ enable pyglet’s events
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class
PauseScene(background, *layers)¶ Bases:
cocos.scene.ScenePause Scene
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draw()¶ This is the function you will have to override if you want your subclassed
CocosNodeto draw something on screen.You must respect the position, scale, rotation and anchor attributes. If you want OpenGL to do the scaling for you, you can:
def draw(self): glPushMatrix() self.transform() # ... draw .. glPopMatrix()
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default_pause_scene()¶
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get_pause_scene()¶
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set_pause_scene_generator(generator)¶