cocos.shader module¶
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exception
GLSLException¶ Bases:
Exception
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class
ShaderProgram(vertex_shader=None, fragment_shader=None)¶ Bases:
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destroy()¶
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install()¶
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link()¶
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prog()¶
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setShader(shader)¶
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classmethod
simple_program(name, vertex_code, fragment_code)¶ Intended to cut boilerplate when doing simple shaders
name : string with program name vertex_code : None or string with the vertex shader code fragment_code : None or string with the fragment shader code
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uniformLoc(var)¶
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uninstall()¶
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uset1F(var, x)¶
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uset1I(var, x)¶
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uset2F(var, x, y)¶
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uset2I(var, x, y)¶
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uset3F(var, x, y, z)¶
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uset3I(var, x, y, z)¶
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uset4F(var, x, y, z, w)¶
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usetM4F(var, matrix, transpose=False)¶
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usetTex(var, unit, target, tx)¶ var : name of variable to write unit : texture unit target : target for glBindTexture tx : texture ID
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