cocos.tiles module

Tile map management and rendering.

This module provides an API for loading, saving and rendering a map constructed of image tiles.

exception ResourceError

Bases: Exception

exception TilesPropertyWithoutName

Bases: Exception

exception TilesPropertyWithoutValue

Bases: Exception

exception TmxPropertyTypeUnknownWarning

Bases: UserWarning

exception TmxPropertyValueError

Bases: Exception

exception TmxUnsupportedVariant

Bases: Exception

class Cell(i, j, width, height, properties, tile)

Bases: object

Base class for cells from rect and hex maps.

Common attributes:

i, j            -- index of this cell in the map
position        -- the above as a tuple
width, height   -- dimensions
properties      -- arbitrary properties
cell            -- cell from the MapLayer's cells

Properties are available through the dictionary interface, ie. if the cell has a property ‘cost’ then you may access it as:

cell[‘cost’]

You may also set properties in this way and use the .get() method to supply a default value.

If the named property does not exist on the cell it will be looked up on the cell’s tile.

get(key, default=None)
property position
class HexCell(i, j, ignored, height, properties, tile)

Bases: cocos.tiles.Cell

A flat-top, regular hexagon cell from a HexMap.

Cell attributes:

i, j            -- index of this cell in the map
width, height   -- dimensions
properties      -- arbitrary properties
cell            -- cell from the MapLayer's cells

Read-only attributes:

x, y            -- bottom-left pixel
top             -- y pixel extent
bottom          -- y pixel extent
left            -- (x, y) of left corner pixel
right           -- (x, y) of right corner pixel
center          -- (x, y)
origin          -- (x, y) of bottom-left corner of bounding rect
topleft         -- (x, y) of top-left corner pixel
topright        -- (x, y) of top-right corner pixel
bottomleft      -- (x, y) of bottom-left corner pixel
bottomright     -- (x, y) of bottom-right corner pixel
midtop          -- (x, y) of middle of top side pixel
midbottom       -- (x, y) of middle of bottom side pixel
midtopleft      -- (x, y) of middle of left side pixel
midtopright     -- (x, y) of middle of right side pixel
midbottomleft   -- (x, y) of middle of left side pixel
midbottomright  -- (x, y) of middle of right side pixel

Note that all pixel attributes are not adjusted for screen, view or layer transformations.

get_bottom()
get_bottomleft()
get_bottomright()
get_center()
get_left()
get_midbottom()
get_midbottomleft()
get_midbottomright()
get_midtop()
get_midtopleft()
get_midtopright()
get_origin()
get_right()
get_top()
get_topleft()
get_topright()
property bottom
property bottomleft
property bottomright
property center
property left
property midbottom
property midbottomleft
property midbottomright
property midtop
property midtopleft
property midtopright
property origin
property right
property top
property topleft
property topright
class HexMap(id, th, cells, origin=None, properties=None)

Bases: cocos.tiles.RegularTesselationMap

MapLayer with flat-top, regular hexagonal cells.

Calculated attributes:

edge_length -- length of an edge in pixels = int(th / sqrt(3))
tw          -- with of a "tile" in pixels = edge_length * 2

Hexmaps store their cells in an offset array, column-major with y increasing up, such that a map:

  /d\ /h\          .
/b\_/f\_/          .
\_/c\_/g\          .
/a\_/e\_/          .
\_/ \_/            .

has cells = [[‘a’, ‘b’], [‘c’, ‘d’], [‘e’, ‘f’], [‘g’, ‘h’]]

(and this the cell at (0, 0) is ‘a’ and (1, 1) is ‘d’)

get_at_pixel(x, y)

Get the Cell at pixel (x,y).

Return None if out of bounds.

get_in_region(left, bottom, right, top)

Return cells (in [column][row]) that are within the pixel bounds specified by the bottom-left (left, bottom) and top-right (right, top) corners.

get_key_at_pixel(x, y)

returns the grid coordinates for the hex that covers the point (x, y)

Reference:

Hexagonal grid math, by Ruslan Shestopalyuk http://blog.ruslans.com/2011/02/hexagonal-grid-math.html

get_neighbor(cell, direction)

Get the neighbor HexCell in the given direction which is one of self.UP, self.DOWN, self.UP_LEFT, self.UP_RIGHT, self.DOWN_LEFT or self.DOWN_RIGHT.

Return None if out of bounds.

get_neighbors(cell)

Get all neighbor cells for the nominated cell.

Return a dict with the directions (self.UP, self.DOWN, etc) as keys and neighbor cells as values.

DOWN = 'down'
DOWN_LEFT = 'down left'
DOWN_RIGHT = 'down right'
UP = 'up'
UP_LEFT = 'up left'
UP_RIGHT = 'up right'
class HexMapLayer(id, ignored, th, cells, origin=None, properties=None)

Bases: cocos.tiles.HexMap, cocos.tiles.MapLayer

A renderable, scrollable tile map covered by hexagonal tiles

While visually the tiles look hexagonal, the texture that draws each tile is rectangular and should comply:

  • depicts an hexagon with upper and lower sides paralel to the x-axis

  • area out of the hexagon should be transparent

  • tile size must comply width == int(height / sqrt(3) * 2)

Be warned that some hexagonal tilesets found in the net use other proportions or the pointy orientation ( left and right sides paralel to the y-axis) ; neither will work with HexMapLayer

The Layer has a calculated attribute:

edge_length -- length of an edge in pixels = int(th / sqrt(3))
tw          -- with of a "tile" in pixels = edge_length * 2

Hexmaps store their cells in an offset array, column-major with y increasing up, such that a map:

  /d\ /h\        .
/b\_/f\_/        .
\_/c\_/g\        .
/a\_/e\_/        .
\_/ \_/          .

has cells = [[‘a’, ‘b’], [‘c’, ‘d’], [‘e’, ‘f’], [‘g’, ‘h’]]

class MapLayer(properties)

Bases: cocos.layer.scrolling.ScrollableLayer

Base class for Maps.

Maps are comprised of tiles and can figure out which tiles are required to be rendered on screen.

Both rect and hex maps have the following attributes:

id              -- identifies the map in XML and Resources
(width, height) -- size of map in cells
(px_width, px_height)      -- size of map in pixels
(tw, th)        -- size of each cell in pixels
(origin_x, origin_y, origin_z)  -- offset of map top left from origin in pixels
cells           -- array [i][j] of Cell instances
debug           -- display debugging information on cells
properties      -- arbitrary properties

The debug flag turns on textual display of data about each visible cell including its cell index, origin pixel and any properties set on the cell.

find_cells(**requirements)

Find all cells that match the properties specified.

For example:

map.find_cells(player_start=True)

Return a list of Cell instances.

get(key, default=None)

Gets a child given its name.

Parameters

name (str) – name of the reference to retrieve.

Returns

CocosNode – The child named ‘name’. Will raise an Exception if not present.

Warning

If a node is added with name, then removing it differently than by name will prevent the name to be recycled: attempting to add another node with this name will produce an Exception.

get_visible_cells()

Given the current view in map-space pixels, transform it based on the current screen-space transform and figure the region of map-space pixels currently visible.

Pass to get_in_region to return a list of Cell instances.

is_visible(rect)

Determine whether the indicated rect (with .x, .y, .width and .height attributes) located in this Layer is visible.

set_cell_color(i, j, color)
set_cell_opacity(i, j, opacity)
set_debug(debug)
set_dirty()

The viewport has changed in some way.

set_view(x, y, w, h, viewport_x=0, viewport_y=0)

Sets the position of the viewport for this layer.

Parameters
  • x (float) – The view x position

  • y (float) – The view y position

  • w (float) – The width of the view

  • h (float) – The height of the view

  • viewport_ox (float) – The viewport x origin

  • viewport_oy (float) – The viewport y origin

debug = False
class RectCell(i, j, width, height, properties, tile)

Bases: cocos.rect.Rect, cocos.tiles.Cell

A rectangular cell from a MapLayer.

Cell attributes:

i, j            -- index of this cell in the map
x, y            -- bottom-left pixel
width, height   -- dimensions
properties      -- arbitrary properties
cell            -- cell from the MapLayer's cells

The cell may have the standard properties “top”, “left”, “bottom” and “right” which are booleans indicating that those sides are impassable. These are used by RectCellCollider.

Note that all pixel attributes are not adjusted for screen, view or layer transformations.

property bottom
property bottomleft
property bottomright
property center
property left
property midbottom
property midleft
property midright
property midtop
property origin
property right
property top
property topleft
property topright
class RectMap(id, tw, th, cells, origin=None, properties=None)

Bases: cocos.tiles.RegularTesselationMap

Rectangular map.

Cells are stored in column-major order with y increasing up, allowing [i][j] addressing:

+---+---+---+
| d | e | f |
+---+---+---+
| a | b | c |
+---+---+---+

Thus cells = [[‘a’, ‘d’], [‘b’, ‘e’], [‘c’, ‘f’]]

(and thus the cell at (0, 0) is ‘a’ and (0, 1) is ‘d’)

get_at_pixel(x, y)

Return Cell at pixel px=(x,y) on the map.

The pixel coordinate passed in is in the map’s coordinate space, unmodified by screen, layer or view transformations.

Return None if out of bounds.

get_in_region(left, bottom, right, top)

Return cells that intersects the rectangle left, bottom, right, top in an area greater than zero

(left, bottom) and (right, top) are the lower left and upper right corners respectively, in map’s coordinate space, unmodified by screen, layer or view transformations

Return a list of Cell instances.

When the rectangle has area zero results are a bit inconsistent:

A rectangle which is a point intersects no cell A rectangle which is a segment and overlaps the cell boundaries intersects no cells A rectangle which is a segment and don’t overlaps the cell boundaries intersects some cells: the ones that the open segment intersects

get_key_at_pixel(x, y)

returns the grid coordinates for the hex that covers the point (x, y)

get_neighbor(cell, direction)

Get the neighbor Cell in the given direction (dx, dy) which is one of self.UP, self.DOWN, self.LEFT or self.RIGHT.

Returns None if out of bounds.

get_neighbors(cell, diagonals=False)

Get all cells touching the sides of the nominated cell.

If “diagonals” is True then return the cells touching the corners of this cell too.

Return a dict with the directions (self.UP, self.DOWN, etc) as keys and neighbor cells as values.

DOWN = (0, -1)
LEFT = (-1, 0)
RIGHT = (1, 0)
UP = (0, 1)
class RectMapCollider

Bases: object

moved to cocos.mapcolliders

class RectMapLayer(id, tw, th, cells, origin=None, properties=None)

Bases: cocos.tiles.RectMap, cocos.tiles.MapLayer

A renderable, scrollable rect map.

class RegularTesselationMap

Bases: object

A regularly tesselated map that allows access to its cells by index (i, j).

get_cell(i, j)

Return Cell at cell pos=(i, j).

Return None if out of bounds.

class Resource(filename)

Bases: object

Load some tile mapping resources from an XML file.

add_resource(id, resource)
find(cls)

Find all elements of the given class in this resource.

find_file(filename)
findall(cls, ns='')

Find all elements of the given class in this resource and all <requires>’ed resources.

get_resource(ref)
handle(tag)
classmethod register_factory(name)
requires_factory(tag)
resource_factory(tag)
save_xml(filename)

Save this resource’s XML to the indicated file.

cache = {}
factories = {'hexmap': <function hexmap_factory>, 'image': <function image_factory>, 'imageatlas': <function imageatlas_factory>, 'rectmap': <function rectmap_factory>, 'requires': <function Resource.requires_factory>, 'resource': <function Resource.resource_factory>, 'tileset': <function tileset_factory>}
class Tile(id, properties, image, offset=None)

Bases: object

Tiles hold an image and some optional properties.

class TileSet(id, properties)

Bases: dict

Contains a set of Tile objects referenced by some id.

add(properties, image, id=None)

Add a new Tile to this TileSet, generating a unique id if necessary.

Returns the Tile instance.

classmethod from_atlas(name, firstgid, file, tile_width, tile_height, row_padding=0, column_padding=0)
classmethod generate_id()
get_tile(gid, texture_region)
tile_id = 0
class TmxObject(tmxtype, usertype, x, y, width=0, height=0, name=None, gid=None, tile=None, visible=1, points=None)

Bases: cocos.rect.Rect

Represents an object in a TMX object layer.

Instances of this class are ussually constructed by calling TmxObject.fromxml

Theres no validation of data pased to __init__:

tmxtype: one of 'ellipse', 'polygon', 'polyline', 'rect', 'tile'
name: An arbitrary string. The object's 'name' field in Tiled Editor.
usertype: An arbitrary string. The object's 'type' field in Tiled Editor.
x: The x coordinate of the bottomleft object's Axis Aligned Bounding Box.
y: The y coordinate of the bottomleft object's Axis Aligned Bounding Box.
width: The width of the object in pixels (defaults to 0).
height: The height of the object in pixels (defaults to 0).
gid: An reference to a tile (optional).
visible: Whether the object is shown (1) or hidden (0). Defaults to 1.
points: a sequence of coords (x, y) relative to bottomleft  thas enumerates
the vertices in a 'polygon' or 'polyline'.

A ‘rect’ AABB is itself, so x,y is it’s bottomleft corner.

classmethod fromxml(tag, tilesets, map_height)
Parameters
tagxml tag

assumed an object tag

tilesetenumerable giving tilesets

only the tilesets used used by an object tile are needed, can be []

map_heightint

map height in pixels, needed to change coords from tmx to gl

Returns

a TmxObject instance attributes in the instance will store the info parsed from the class

get(key, default=None)
class TmxObjectLayer(name, color, objects, opacity=1, visible=1, position=0, 0)

Bases: cocos.tiles.MapLayer

A layer composed of basic primitive shapes.

Actually encompasses a TMX <objectgroup> but even the TMX documentation refers to them as object layers, so I will.

TmxObjectLayers have some basic properties:

position - ignored (cannot be edited in the current Tiled editor)
name - the name of the object group.
color - the color used to display the objects in this group.
opacity - the opacity of the layer as a value from 0 to 1.
visible - whether the layer is shown (1) or hidden (0).
objects - the objects in this Layer (TmxObject instances)
collide(rect, propname)

Find all objects the rect is touching that have the indicated property name set.

find_cells(**requirements)

Find all objects with the given properties set.

Called “find_cells” for compatibility with existing cocos tile API.

classmethod fromxml(tag, tilesets, map_height)
get_at(x, y)

Return the first object found at the nominated (x, y) coordinate.

Return an TmxObject instance or None.

get_in_region(left, bottom, right, top)

Return objects that overlaps any interior point of the rect with bottom-left (left, bottom) and top-right (right, top) corners.

Return a list of TmxObject instances.

match(**properties)

Find all objects with the given properties set to the given values.

update(dt, *args)
capture_layer(layer, tilesets, width, height, cell_cls, layer_cls, tile_width, tile_height)
capture_tileset(map_path, tileset_tag, tileset_path, firstgid, tile_width, tile_height)
color4_to_text(v)
decode_base64(s)

returns a bytes object

decompress_gzip(in_bytes)

decompress the input array of bytes to an array of bytes using gzip

decompress_zlib(in_bytes)

decompress the input array of bytes to an array of bytes using zlib

hex_width(height)

Determine a regular hexagon’s width given its height.

hexmap_factory(resource, tag)
image_factory(resource, tag)
imageatlas_factory(resource, tag)
load(filename)

Load resource(s) defined in the indicated XML file.

load_tiles(filename)

Load some tile mapping resources from an XML file.

load_tmx(filename)

Load some tile mapping resources from a TMX file.

parse_tmx_points(tag, obj_x, obj_y)

parses tmx tag points into left, bottom, right, top, points

Parameters
tagxml tag

assumed an object tag

obj_x :

object x position in gl coordinates

obj_y :

object y position in gl coordinates

Returns

tuple (left, bottom, width, height, points) left: leftmost x-position in points, gl coordinates system bottom: bottommost y-position in points, gl coordinates system width: width of point’s enclosing box height: height of point’s enclosing box points: list of points in a gl coordinates system relative to (left, bottom)

rectmap_factory(resource, tag)
text_to_4tuple_int(s)
tileset_factory(resource, tag)
tmx_coords_to_gl(x, y, map_height)
tmx_get_path(node_path, source_attrib)

In a tmx file a node can reference an external file using the “source” attrib.

If present, it will contain a relative path from the node path, and the relpath will use the linux path separator even in Windows.

If not present, content is embedded in the node.

tmx_get_properties(node, map_path)

type of the property can be string (default), int, float, bool, color or file; file value in the xml is relative to the map element, here it will be returned as an abspath